

Visually, you’ll notice a few updates to the screen such as a more clear indicator of required ingredients to craft, as well as a preview of how much of your available space will be taken up by crafting or picking up a new item. The Inventory and Crafting panels have been combined so that all of your item management can take place in a single window. In this update, the Inventory has been given a well-deserved polish pass with more to come in the future. Using your Inventory quickly and efficiently is one of the most important elements of gameplay.

#Storage containers h1z1 skin
You can also select these from your appearance menu so that any vehicle you acquire will automatically skin to your preferred color. They’ll randomly spawn this way in The Arena and should be a bit easier to spot from parachutes and to distinguish from non-drivable vehicles. The ATV, off-roader, and pickup truck all have three new color variants. Shadows have been lightened for better visibility.Explosive barrels have had their spawn rate decreased by 30%.


#Storage containers h1z1 update
The Arena had a major update including lighting improvements, terrain changes, and three new POIs. Pointblank shots in first person should be much more consistent.It’s still tuned to ensure that one player should never be able to shoot at another player cannot see or shoot back at them. Line of sight checks should be more forgiving to reduce frustrating moments where it appears you should be able to shoot a target but can’t.This is meant to alleviate the distraction of having your gun go in and out of the blocked state as you go in and out of cover. Now, the blocked reticle and gun animation have been removed and you’ll be allowed to fire – though the shot will still strike the blocking object. Previously, if your character was right up against the collision surface of an object, the system would prevent you from firing entirely. We no longer block you from firing if you are up against and object.Projectile tracking fidelity has been increased to ensure the hits are registered more quickly and consistently.This system works best when the players are playing in low ping environments. Lag compensation has been optimized to provide more accurate player movement positioning.
